Hi!
I'm experiencing that some buckets that are getting stuck when rendering a high resolution image 6000x6000px of a large ocean. There is nothing particularly fancy or crazy going on in that area afaik, just random points in the ocean background.
I'm rendering with backburner on a slave that has particularly large amounts of memory and cores 32 threads (hyperthreading) and 128 gb memoery. With a low subdiv the scene uses around 80gb og memory while rendering, but there is still more memory left to go. Not sure why it gets stuck. It has been going over night and has eventually timed out and restarted it seems like.
I'm using Phoenix FD 2.2 nightly version 2.25.01 and Vray for 3dsmax 2016 3.40.04 and 3dsmax 2016 sp3
(Btw, I'm only able to post in the "Public" forum, and I'mnot able to attach screengrabs from my computer. I'm not sure if that would be of any help?)
I'm experiencing that some buckets that are getting stuck when rendering a high resolution image 6000x6000px of a large ocean. There is nothing particularly fancy or crazy going on in that area afaik, just random points in the ocean background.
I'm rendering with backburner on a slave that has particularly large amounts of memory and cores 32 threads (hyperthreading) and 128 gb memoery. With a low subdiv the scene uses around 80gb og memory while rendering, but there is still more memory left to go. Not sure why it gets stuck. It has been going over night and has eventually timed out and restarted it seems like.
I'm using Phoenix FD 2.2 nightly version 2.25.01 and Vray for 3dsmax 2016 3.40.04 and 3dsmax 2016 sp3
(Btw, I'm only able to post in the "Public" forum, and I'mnot able to attach screengrabs from my computer. I'm not sure if that would be of any help?)
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