Hello, thank you for releasing version 3.0 demo.
In one word, Great improvements!
If I click on the simulation of any type of water etc, by default the liquid preview should be used.
would be great: phoenix FD saturation of the flames - single and nice control for the colors. The default is a way over saturated and go trough all colors and mess with the saturation takes time.
How to set up the wave direction in phoenix fd? This wave texture coordinate rotation is a little too simple I think... maybe and icon or a direction in the waveforce.
I think the most important thing is the saturation, well real life they are much less considering my own observing, and it is a little bit much in the today's artistic world.
Thank you,
LB
In one word, Great improvements!
If I click on the simulation of any type of water etc, by default the liquid preview should be used.
would be great: phoenix FD saturation of the flames - single and nice control for the colors. The default is a way over saturated and go trough all colors and mess with the saturation takes time.
How to set up the wave direction in phoenix fd? This wave texture coordinate rotation is a little too simple I think... maybe and icon or a direction in the waveforce.
I think the most important thing is the saturation, well real life they are much less considering my own observing, and it is a little bit much in the today's artistic world.
Thank you,
LB
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