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why the liquid is gone?

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  • why the liquid is gone?

    hi,i have a issue with phoenix fd 2.2.[IMG][/IMG].the big box(with blue circle) is a container,the small(with green circle) one is a emitter.the issue is when the liquid touches the container,it doesn't bounce back,it keeps going and disapears.i don't know why,how to solve it?[IMG][/IMG].by the way,i add the NORMAL modifier to the container and check Flip Normals Parameter.

  • #2
    can you post an image with the grid panel opened? i suspect the vorder conditions are set to open
    ______________________________________________
    VRScans developer

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    • #3
      Yup, you need to set the borders to "Jammed"
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        mr.nikolov had helped me to solve the issue.thank you all the same.

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        • #5
          thank you,it works!but in my view,the big box is in the simulator,it should be considered as solid inside whether the border is set "jammed" or not.

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          • #6
            you mean you made your own box geometry to make the borders solid?
            perhaps it's because the voxelization is set in "inscribed" mode, this makes the geometry thinner and allows the liquid to penetrate a bit in the objects, thus avoiding some annoying contact issues
            ______________________________________________
            VRScans developer

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            • #7
              i found the liquid can contact the object when i set x,y,z jammed in grid panel.if not,no contact comes out.

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              • #8
                it does not contact with the object, you can remove the big box, the liquid contacts with the walls of the simulator. the "jammed" builds an internal geometry placed on the walls, in many cases this is very convenient for fast tests
                ______________________________________________
                VRScans developer

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