hi,i have a issue with phoenix fd 2.2.[IMG][/IMG].the big box(with blue circle) is a container,the small(with green circle) one is a emitter.the issue is when the liquid touches the container,it doesn't bounce back,it keeps going and disapears.i don't know why,how to solve it?[IMG][/IMG].by the way,i add the NORMAL modifier to the container and check Flip Normals Parameter.
Announcement
Collapse
No announcement yet.
why the liquid is gone?
Collapse
X
-
you mean you made your own box geometry to make the borders solid?
perhaps it's because the voxelization is set in "inscribed" mode, this makes the geometry thinner and allows the liquid to penetrate a bit in the objects, thus avoiding some annoying contact issues______________________________________________
VRScans developer
Comment
-
it does not contact with the object, you can remove the big box, the liquid contacts with the walls of the simulator. the "jammed" builds an internal geometry placed on the walls, in many cases this is very convenient for fast tests______________________________________________
VRScans developer
Comment
Comment