Hello!
I have a question regarding the flake material. Right now we are using it on a shader (very simple blend material) and are getting the following times for pre calculation:
512: 2 seconds
1024: 10 seconds
2048: 40 seconds
4096: 160 seconds
Unfortunately at the lower map sizes like 512 or 1024 there is a noticeable tiling pattern. Going up to 2048 fixes this, but we lose the interactivity of the render due to the high pre-calc times. Is there any way to bake the flake map out to avoid the precalc time? Setting the shader to simple helped a lot, but the quality was not good enough for the desired result.
We are actively looking into the new Stochastic Flake material as well, maybe this is the best solution? Thank you for the help.
I have a question regarding the flake material. Right now we are using it on a shader (very simple blend material) and are getting the following times for pre calculation:
512: 2 seconds
1024: 10 seconds
2048: 40 seconds
4096: 160 seconds
Unfortunately at the lower map sizes like 512 or 1024 there is a noticeable tiling pattern. Going up to 2048 fixes this, but we lose the interactivity of the render due to the high pre-calc times. Is there any way to bake the flake map out to avoid the precalc time? Setting the shader to simple helped a lot, but the quality was not good enough for the desired result.
We are actively looking into the new Stochastic Flake material as well, maybe this is the best solution? Thank you for the help.
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