Hi there!
" I'm new, here! I'm not sure why I can't writte on the Problems or General forum, but I'll explain my thing here. "
I've been working in a fire simulation, that should look between a Dragon Breath and Jet Engine.
What I mean is that the fire should be sprayed really fast, but soon slows down and create a nice turbulence FX.
The thing is that I'm having some troubles with Phoenix FD ( last version )
My setup is a TP with some particles that are generated with a big amount of speed, but some how the fire applied to them, can't read this velocity, because they are going up instead of down. ( the particles are pointing down )
I tried some options that might work better, like negative gravity, but when the particles go up in some shots, thats a mess cos then they tend to go down, when they should be heading up.
Its like the Fire ist lacking the inhertia of the particles....
any idea / suggestion its sooo much apreciated!
" I'm new, here! I'm not sure why I can't writte on the Problems or General forum, but I'll explain my thing here. "
I've been working in a fire simulation, that should look between a Dragon Breath and Jet Engine.
What I mean is that the fire should be sprayed really fast, but soon slows down and create a nice turbulence FX.
The thing is that I'm having some troubles with Phoenix FD ( last version )
My setup is a TP with some particles that are generated with a big amount of speed, but some how the fire applied to them, can't read this velocity, because they are going up instead of down. ( the particles are pointing down )
I tried some options that might work better, like negative gravity, but when the particles go up in some shots, thats a mess cos then they tend to go down, when they should be heading up.
Its like the Fire ist lacking the inhertia of the particles....
any idea / suggestion its sooo much apreciated!
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