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How to export Liquid Simulation

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  • How to export Liquid Simulation

    Hi all,

    I've been playing around with Phoenix 3.0 and it's been amazing.

    I recreated the ship in ocean simulation but now was wondering what is the best way for me to export it so I can send it to render on my farm, which doesn't have Phoenix.

    I tried setting the output as mesh and export selected as alembic but it seemed to never finish and the file size was becoming immense.

    Any tips?

    Thank you

  • #2
    If you will render with VRay you can load the caches inside of VolumeGrid and render it this way.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Had no idea that existed, thank you.

      How would I set it up?

      Comment


      • #4
        Load the caches through the input rollout and just use the same render settings as in Phoenix, they should be pretty much the same.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Do I have to manually align it with the original simulation grid and animate it or does it carry it with?

          I've loaded the caches and the grid is in another place and doesn't seem to move.

          Comment


          • #6
            Yes you have to position it by hand and if your Phoenix Simulator was animated you will need to animate the VolumeGrid as well.
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

            Comment


            • #7
              Ok this is working but I don't have splashes or foam. What am I missing?

              Comment


              • #8
                Can you not install Phoenix on the farm? they don't need licenses to render.
                Adam Trowers

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                • #9
                  Originally posted by flipbook View Post
                  Can you not install Phoenix on the farm? they don't need licenses to render.
                  Do you mean that I can just install the full version without a license to render? Anyway at the moment it isn't possible to do that

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                  • #10
                    For the particles you can export them from Phoenix as alembic and import them via VRayProxy.

                    Just make sure to export the whole range.
                    Georgi Zhekov
                    Phoenix Product Manager
                    Chaos

                    Comment


                    • #11
                      Ok this is gonna take a while it seems. Let you know how everything goes after

                      Thanks

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                      • #12
                        The export is at 3% and the file is already 12GB+

                        Is this normal? Is this gonna be a half terabyte file?

                        Comment


                        • #13
                          Alembic files are notoriously large Never tried this way of rendering as just have Phoenix installed in Render Slave mode on the farm. You are probably going to have a huge file though.

                          Surely you are still going to need PHX Foam in order to render your foam etc ... I maybe wrong, see what the phoenix guys say.
                          Last edited by flipbook; 06-12-2016, 09:25 AM.
                          Adam Trowers

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                          • #14
                            Indeed - a fire/smoke sim would be trivial to transfer to a machine that does not have Phoenix and would render with the VolumeGrid which is basically the Phoenix grid shader. You'd even be able to export and import setting via preset files from Phoenix to the VVG. However, liquids with foam won't render identically unless you have Phoenix on the render machines - even if you export particles to abc or prt, without a PHXFoam you'd not get the same results. Rendering with Phoenix does not need a license indeed, so whenever possible, you should arm the farm with Phoenixes You can get the job done a bit more easily if you use the silent install: https://docs.chaosgroup.com/display/...+and+Uninstall

                            Cheers!
                            Svetlin Nikolov, Ex Phoenix team lead

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                            • #15
                              Yes I kind of gave up on the export and just rendered locally overnight even though it didn't finish. I need to talk with the IT guy to deploy that on our farm otherwise it's impossible when I go even bigger on the sims.

                              Now I want to keep pushing this even further and have two questions:

                              1- If I want the boat to look more realistic and actually move and tip with the water movement how would I do it?

                              2 - Now if I want to add more boats in the same ocean I suppose I just create a new sim right? Won't there be two infinite ocean planes overlapping if I do this?

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