Point 1 easiest way would be simple hand animation of the boat bobbing up and down. Ideally you would want to use the wave force as well to get more realistic waves crashing against the boat. I could see that being problematic though when it comes to it merging with the infinite ocean as it just wont line up nicely... so I would opt for the first part
Regarding point 2, I suppose you would have to sim each boat separately. Render one of the sims in ocean mode so you get your infinite ocean. Render the other boats in cap mode using the same displacement on them all. Comp it all together
Depending on the camera angle/spacing of the ships from each other It might be worth rendering them all in ocean mode so you dont have to have a complicated setup in comp with the foam trails that are outside the grid. Mask them etc and should be fine but depends if your camera allows it This is just me thinking ahead if I was to do it. Be interesting to hear other peoples thoughts!
Regarding point 2, I suppose you would have to sim each boat separately. Render one of the sims in ocean mode so you get your infinite ocean. Render the other boats in cap mode using the same displacement on them all. Comp it all together
Depending on the camera angle/spacing of the ships from each other It might be worth rendering them all in ocean mode so you dont have to have a complicated setup in comp with the foam trails that are outside the grid. Mask them etc and should be fine but depends if your camera allows it This is just me thinking ahead if I was to do it. Be interesting to hear other peoples thoughts!
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