Hi all,
I've just started working with pheonix 3.03 for maya and am looking for some advice as to the best approach to tackle an effect.
The effect is for a single tidal wave, where the camera does not see the base of where the wave crashes (but some of the white wash is seen when it finishes curling around ). There is some proxy geometry that the animators have used to get the timing of the effect done for previz. The camera also does not see behind the tidal wave.
Would anyone have a recommendation as to workflow technique?
Cheers!
I've just started working with pheonix 3.03 for maya and am looking for some advice as to the best approach to tackle an effect.
The effect is for a single tidal wave, where the camera does not see the base of where the wave crashes (but some of the white wash is seen when it finishes curling around ). There is some proxy geometry that the animators have used to get the timing of the effect done for previz. The camera also does not see behind the tidal wave.
Would anyone have a recommendation as to workflow technique?
Cheers!
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