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VRay Round Edges - Bump

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  • VRay Round Edges - Bump

    I am trying to use VRay Round Edges in addition to my existing bump map.

    Should I use a VRayCompTex and put the Image in SourceA and the VRayEdgesTex into SourceB, with ADD as the function?

    Is this the most effective way to achieve this?
    -Joel E
    https://www.biglittlepictures.com

  • #2
    I've been doing it the way you described for a very long time and I don't remember having had any issues.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

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    • #3
      Thanks Alex, I just wasn't sure if there was a downside. It seems to be working as expected with that method.
      -Joel E
      https://www.biglittlepictures.com

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      • #4
        You can also plug the material you've created in a VrayBmpMTL with an EdgesTex map as additional bump.
        A.

        ---------------------
        www.digitaltwins.be

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