I am trying to use VRay Round Edges in addition to my existing bump map.
Should I use a VRayCompTex and put the Image in SourceA and the VRayEdgesTex into SourceB, with ADD as the function?
Is this the most effective way to achieve this?
Should I use a VRayCompTex and put the Image in SourceA and the VRayEdgesTex into SourceB, with ADD as the function?
Is this the most effective way to achieve this?
Comment