This must be a dumb question, but I haven't been able to figure it out. We have Windows workstations for sims, and a Linux renderfarm for VRay Standalone. How are we to render our sims on the farm?
Do we have to install Phoenix on the renderfarm nodes?
Or will the renderfarm nodes just render sims directly without any extra installation?
Or do we export vrscenes or VRayVolumeGrids from Phoenix which non-Phoenixed workstations and nodes can read?
The last option is appealing, as it means we can invite our Mac workstations back into the pipeline, but I haven't got either to work, or at lest not work well in the case of VRayVolumeGrid and not work at all with vrscenes.
At the moment I can't just install Phoenix on the render nodes and see what happens, because I already know we're going to have trouble with matching the paths in the caches and that's going to need a bit of dev time to fix.
Do we have to install Phoenix on the renderfarm nodes?
Or will the renderfarm nodes just render sims directly without any extra installation?
Or do we export vrscenes or VRayVolumeGrids from Phoenix which non-Phoenixed workstations and nodes can read?
The last option is appealing, as it means we can invite our Mac workstations back into the pipeline, but I haven't got either to work, or at lest not work well in the case of VRayVolumeGrid and not work at all with vrscenes.
At the moment I can't just install Phoenix on the render nodes and see what happens, because I already know we're going to have trouble with matching the paths in the caches and that's going to need a bit of dev time to fix.
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