Announcement

Collapse
No announcement yet.

Generating foam along a Static Geometry

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Generating foam along a Static Geometry

    Hi Everyone,

    Being relatively new to Phoenix FD 3.0 we are facing few issues in generating foam along a static geometry inside an ocean. We are trying to replicate an infinite ocean scene with an Oil Rig in the middle, while ocean waves are crashing in onto the Oil Rig geometry. (Please see the attached image 'Oil Rig 1.0' for reference.)



    We have tried to simulate the scene using wave force map which might help us at this stage but we are unable to fetch similar foam and wakes outside the container. And moreover it is not helping us to create any foam around the geometry. (Kindly see the attached image 'Splash and Foam 1.0' for reference.)



    All that we are looking for is a lot less foam spread across the ocean, and a dense foam formation around the Oil Rig Geometry.

    Thanks In Advance
    Attached Files

  • #2
    Hey, um, there is another thread from yesterday that sounds like the same thing. Do the suggestions there work for you?

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Hi Svetlin,

      Thanks for your reply. We were just following that post now, but we are still unable to generate any foam in the render. (Please see the attached max file.) Moreover the file that you shared in that post is for Max 2017 and we are still using 2016, so unfortunately we are unable to view that either.

      Would you please like to share that file again by saving it in 3DS Max 2016 format? We will really appreciate your help.
      Attached Files

      Comment


      • #4
        Here is the file resaved with Max 2016. I have added a Foam texture to the ocean's material. This way there will be foam over the wave crests outside the simulator as well.
        Attached Files
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Hi George,

          Thanks for your kind reply. We will try to update our scene as per settings in this scene today, and will hopefully get back to you with some good results.

          Comment


          • #6
            How close is the camera to the foam ?
            You just could use the ocean foam texture and add additional foam to the rig via a distance texture.

            Comment

            Working...
            X