Hi Everyone,
Being relatively new to Phoenix FD 3.0 we are facing few issues in generating foam along a static geometry inside an ocean. We are trying to replicate an infinite ocean scene with an Oil Rig in the middle, while ocean waves are crashing in onto the Oil Rig geometry. (Please see the attached image 'Oil Rig 1.0' for reference.)
We have tried to simulate the scene using wave force map which might help us at this stage but we are unable to fetch similar foam and wakes outside the container. And moreover it is not helping us to create any foam around the geometry. (Kindly see the attached image 'Splash and Foam 1.0' for reference.)
All that we are looking for is a lot less foam spread across the ocean, and a dense foam formation around the Oil Rig Geometry.
Thanks In Advance
Being relatively new to Phoenix FD 3.0 we are facing few issues in generating foam along a static geometry inside an ocean. We are trying to replicate an infinite ocean scene with an Oil Rig in the middle, while ocean waves are crashing in onto the Oil Rig geometry. (Please see the attached image 'Oil Rig 1.0' for reference.)
We have tried to simulate the scene using wave force map which might help us at this stage but we are unable to fetch similar foam and wakes outside the container. And moreover it is not helping us to create any foam around the geometry. (Kindly see the attached image 'Splash and Foam 1.0' for reference.)
All that we are looking for is a lot less foam spread across the ocean, and a dense foam formation around the Oil Rig Geometry.
Thanks In Advance
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