Announcement

Collapse
No announcement yet.

Smoke opacity grid texture

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Smoke opacity grid texture

    I'm trying to work out if there's a way similar to Maya fluids where you can add a texture to opacity that stretches based on the grid velocity. It was always helpful for add a bit of extra fine detail. Thanks!

  • #2
    Maybe this is the 'Advection' displacement mode? You can plug a PhoenixTexture there which extracts the velocity from the grid and use it as the so called 'gridless' or 'render-time' advection. You could also set the displacement multiplier to both positive and negative values in case you need to reverse the velocity. There was a topic on that here in the forums recently, and I think there was a simple example scene too.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      That seems like what I'm looking for. Is it available in the Maya version? Can I use it with VRayVolumeGrid on our render farm without needing an extra Phoenix license?
      Last edited by Apoc519; 05-06-2017, 06:39 PM.

      Comment


      • #4
        Yup, it's in Maya, but it's not in the VolumeGrid, but Phoenix would not require a license for rendering, so you just have to install it on the farm and everything should be fine
        Svetlin Nikolov, Ex Phoenix team lead

        Comment


        • #5
          My Maya PhoenixSim node doesn't have an option for "Advection" type displacement. Only gradient, surface and vector. Is it a new addition? I'm running 3.03.00 BuildID# 170227

          Comment


          • #6
            Ah, yes, it's new since 3.03. Grab a latest nightly build
            Svetlin Nikolov, Ex Phoenix team lead

            Comment


            • #7
              Where do I plug in my noise texture to the pheonixTexture?

              Comment


              • #8
                You can blend between a noise map and the Phoenix Grid tex before you plug the result where it's used. The Grid Tex does not have a noise slot, because it's just a standard map and you can do anything with its output.
                Svetlin Nikolov, Ex Phoenix team lead

                Comment


                • #9
                  Hi Svetlin,

                  I currently run into a problem with rendering phoenix on the farm. I wonder if you can give me a full instructions about how to set up. Every time I render Phoenix on the farm, I get everything except Phoenix.

                  Thanks,

                  Comment


                  • #10
                    Hey,

                    First off, just to make sure, did you check these: https://docs.chaosgroup.com/display/...uted+Rendering

                    Cheers!
                    Svetlin Nikolov, Ex Phoenix team lead

                    Comment


                    • #11
                      Can you give me an example of how this advected displacement with the phoenixTexture might work? I've wasted many hours trying so far. Is there a built in procedural noise texture in Maya that it will work with it? Multiplying or blending a volumeNoise with the phoenixTexture causes it to crash. VolumeNoise works fine if I plug it directly into displacement

                      Comment


                      • #12
                        Sure, here you go: phx_advect_displace.zip
                        Svetlin Nikolov, Ex Phoenix team lead

                        Comment


                        • #13
                          that example doesn't include any noise. How would you set up the blend/multiply between the noise and phoenixTexture. Which kind of noise would you use?

                          Comment


                          • #14
                            Hmm, let me try to reproduce the crash you are getting...
                            Svetlin Nikolov, Ex Phoenix team lead

                            Comment


                            • #15
                              Used a colorComposite here and couldn't crash it. Would it be possible for you to send over a scene that helps reproduce the crash? Also, are you crashing it with a nightly build?
                              Svetlin Nikolov, Ex Phoenix team lead

                              Comment

                              Working...
                              X