I'm trying to work out if there's a way similar to Maya fluids where you can add a texture to opacity that stretches based on the grid velocity. It was always helpful for add a bit of extra fine detail. Thanks!
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Smoke opacity grid texture
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Maybe this is the 'Advection' displacement mode? You can plug a PhoenixTexture there which extracts the velocity from the grid and use it as the so called 'gridless' or 'render-time' advection. You could also set the displacement multiplier to both positive and negative values in case you need to reverse the velocity. There was a topic on that here in the forums recently, and I think there was a simple example scene too.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Hey,
First off, just to make sure, did you check these: https://docs.chaosgroup.com/display/...uted+Rendering
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Can you give me an example of how this advected displacement with the phoenixTexture might work? I've wasted many hours trying so far. Is there a built in procedural noise texture in Maya that it will work with it? Multiplying or blending a volumeNoise with the phoenixTexture causes it to crash. VolumeNoise works fine if I plug it directly into displacement
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