It's working now with a colorComposite. I was trying to use multiplyDivide and blend nodes which both crashed as soon as I tried to connect them to the displacement. I guess they are not compatible for some reason?
I don't see much difference multiplying the noise and grid texture together than to just connecting the noise directly to the displacement. The noise seems completely static and isn't flowing with the velocity
We're on nightly build# 1706057443
I don't see much difference multiplying the noise and grid texture together than to just connecting the noise directly to the displacement. The noise seems completely static and isn't flowing with the velocity
We're on nightly build# 1706057443
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