Originally posted by Svetlin.Nikolov
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Not sure I agree with having a general lower glossiness on an ocean, there would have to be a great amount of detail on the surface for that to make sense, but even then I think it's best to let it stay at 1. The current best solution I've found is using a distance blend falloff in glossiness channel, to make only the horizon blurry.
When you say turning off Horizon Roughness completely, do you mean setting it to 1.0 or 0? I find setting it to 1 is best.
The capping of 2 ocean subdivs I don't understand, as raising this does improve quality dramatically in 3.00.01 for us. There's a very noticeable difference between say 8 and 12.
Thanks!
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