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Identical PBR materials between V-Ray and Unity/SceneKit

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  • Identical PBR materials between V-Ray and Unity/SceneKit

    Hey guys, this is my first post here. I would like your help in a situation I have been facing.

    I have been working with PBR materials applied to my models in Substance Painter. When I export the maps, I work with the following set:

    - Albedo
    - AO (Ambient Occlusion)
    - Metallic
    - Normal
    - Roughness

    For engines like Unity and SceneKit, this set has worked perfectly. However, I have not been able to achieve the same level of detail in V-Ray with these maps.

    So my question is this: is there any chance I can achieve the same result I got on Unity/SceneKit on V-Ray? If the answer is "No", why is it not possible?

    Thank you very much for your attention!

  • #2
    I'm wondering the same thing. Can I export a Vray material from Maya into the individual maps used in Unity / ARKit / ARcore to retain PBR details?

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    • #3
      Substance has an export option to vray, using the IOR map and glossiness map etc, if i remember correctly.
      e: info@adriandenne.com
      w: www.adriandenne.com

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