Hey guys, this is my first post here. I would like your help in a situation I have been facing.
I have been working with PBR materials applied to my models in Substance Painter. When I export the maps, I work with the following set:
- Albedo
- AO (Ambient Occlusion)
- Metallic
- Normal
- Roughness
For engines like Unity and SceneKit, this set has worked perfectly. However, I have not been able to achieve the same level of detail in V-Ray with these maps.
So my question is this: is there any chance I can achieve the same result I got on Unity/SceneKit on V-Ray? If the answer is "No", why is it not possible?
Thank you very much for your attention!
I have been working with PBR materials applied to my models in Substance Painter. When I export the maps, I work with the following set:
- Albedo
- AO (Ambient Occlusion)
- Metallic
- Normal
- Roughness
For engines like Unity and SceneKit, this set has worked perfectly. However, I have not been able to achieve the same level of detail in V-Ray with these maps.
So my question is this: is there any chance I can achieve the same result I got on Unity/SceneKit on V-Ray? If the answer is "No", why is it not possible?
Thank you very much for your attention!
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