Announcement

Collapse
No announcement yet.

PhoenixFD to Vector Field

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • PhoenixFD to Vector Field

    I've borrowed heavily from the examples to make a program that converts a single .aur file with velocity channel to an FGA file, for use in Unreal Engine 4's particle system (I believe it also works in Unity). There is one thing that doesn't work - the bounding box size is incorrect so you'll have to edit the output file on the 3rd line, and enter some sensible values.

    https://github.com/GeorgeR/PHD2VectorField

    Enjoy making little mushroom clouds in Unreal

  • #2
    Nice! I hope to see it in action soon Any problems you encountered we need to fix or any help needed?

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Aside from my bounding box code which I need to revisit (it's spitting out odd numbers) nope. I'm going to see if I can revive animated vector fields which is in the Unreal Engine codebase but unimplemented because pre-baked fluid sims in Unreal would be cool.

      Comment


      • #4
        Hmm, just something from first sight - shouldn't

        Transform[5] * Dimensions[2]

        be

        Transform[5] * Dimensions[1]
        Svetlin Nikolov, Ex Phoenix team lead

        Comment

        Working...
        X