I've borrowed heavily from the examples to make a program that converts a single .aur file with velocity channel to an FGA file, for use in Unreal Engine 4's particle system (I believe it also works in Unity). There is one thing that doesn't work - the bounding box size is incorrect so you'll have to edit the output file on the 3rd line, and enter some sensible values.
https://github.com/GeorgeR/PHD2VectorField
Enjoy making little mushroom clouds in Unreal
https://github.com/GeorgeR/PHD2VectorField
Enjoy making little mushroom clouds in Unreal
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