In the end, I need to render a scene at 8000x4000. Currently I am able to render the scene at 1600x800, but at 2000x1000px the computer hangs on the first pass of the irradiance map. After the whole night, it is still on zero percent. If I drop the resolution slightly to 1000x500, it is able to render the scene in an hour or two.
More information:
Using vray for rhino 2: Computer has 28gb ram, i7 4770k processor.
It looks like the computer wants to use as much RAM as is available. At the 1600x800 scene it uses the whole 28gb of ram.
Questions:
Is there anything I can change to be able to render the scene in the irradiance map settings? Is there a way to trade RAM for speed, so that the render takes longer, uses less memory, but is completed in the end?
I have 3 rectangular lights, 8 spot lights, no sun, using GI hdr map to light the model through the environment settings. Is this a complex scene? If so, what are the best settings to use to aid processing of the scene?
Here is the output and scene specs:
----------------------------------------
Preparing renderer...
Preparing scene for rendering...
[RenderView] startCameraTime=0.000000, endCameraTime=1.033333
[RenderView] numCameraTMs=62, numFrames=31, frameSamples=2
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=1.033333
[RenderView] numCameraTMs=62, numFrames=31, frameSamples=2
Preparing camera sampler.
Preparing scene for frame...
Compiling geometry...
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthDisp2.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/glulam/glulam-seamless-texture-bump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/decking/wood-decking-normal.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/carpet/Carpet_10_by_juliogo8455/Carpet_10_NORMAL.png" loaded.
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 478355 faces (3826840 bytes, 3.6 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 478355
Max tree depth: 57
Average tree depth: 25.9614
Number of tree nodes: 327755
Number of tree faces: 2123686
Number of tree leafs: 121171
Average faces/leaf: 17.5264
Memory usage: 54.35 MB
Scene bounding box is [-186.335,-397.194,-67]-[347.665,166.051,76.0958]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 120 bytes.
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=-2
Setting up 8 thread(s)
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/decking/wood-decking-diff.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreenBorder/tileGranadaYellowGreenBorderBump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreenBorder/tileGranadaYellowGreenBorderDiffuse.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreen/tileGranadaYellowGreenBump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreen/tileGranadaYellowGreenDiffuse.jpg" loaded.
Bitmap file "C:\Users\matus\Desktop\2011-02-Aukett\03-textures\lampa\wood2.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/glulam/glulam-seamless-texture.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/old-wood warm wood/wood2.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Flashlight_Metal_Body/brush.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthBump.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthDiff.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/HDRI_environment_maps/1/hdrmaps_com_free_080_6K.hdr" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/_CAD blocks/book shelf/modern/books/knjige_diffuse.png" loaded.
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/wood-saturated-oak-texture.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/05_NORMAL.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/05_DIFFUSE.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
################hang occurs here
Threads completed
Calling endPass() on irradiance maps
Calling prePassDone() on irradiance maps
Image prepass completed.
Number of raycasts: 9522251
Camera rays: 1455
Shadow rays: 5597981
GI rays: 9518306
Reflection rays: 1154
Refraction rays: 2010
Unshaded rays: 0
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
More information:
Using vray for rhino 2: Computer has 28gb ram, i7 4770k processor.
It looks like the computer wants to use as much RAM as is available. At the 1600x800 scene it uses the whole 28gb of ram.
Questions:
Is there anything I can change to be able to render the scene in the irradiance map settings? Is there a way to trade RAM for speed, so that the render takes longer, uses less memory, but is completed in the end?
I have 3 rectangular lights, 8 spot lights, no sun, using GI hdr map to light the model through the environment settings. Is this a complex scene? If so, what are the best settings to use to aid processing of the scene?
Here is the output and scene specs:
----------------------------------------
Preparing renderer...
Preparing scene for rendering...
[RenderView] startCameraTime=0.000000, endCameraTime=1.033333
[RenderView] numCameraTMs=62, numFrames=31, frameSamples=2
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=1.033333
[RenderView] numCameraTMs=62, numFrames=31, frameSamples=2
Preparing camera sampler.
Preparing scene for frame...
Compiling geometry...
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthDisp2.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/glulam/glulam-seamless-texture-bump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/decking/wood-decking-normal.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/carpet/Carpet_10_by_juliogo8455/Carpet_10_NORMAL.png" loaded.
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 478355 faces (3826840 bytes, 3.6 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 478355
Max tree depth: 57
Average tree depth: 25.9614
Number of tree nodes: 327755
Number of tree faces: 2123686
Number of tree leafs: 121171
Average faces/leaf: 17.5264
Memory usage: 54.35 MB
Scene bounding box is [-186.335,-397.194,-67]-[347.665,166.051,76.0958]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 120 bytes.
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=-2
Setting up 8 thread(s)
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/decking/wood-decking-diff.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreenBorder/tileGranadaYellowGreenBorderBump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreenBorder/tileGranadaYellowGreenBorderDiffuse.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreen/tileGranadaYellowGreenBump.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Tile/grenada yellow and green/granadaTileYellowGreen/tileGranadaYellowGreenDiffuse.jpg" loaded.
Bitmap file "C:\Users\matus\Desktop\2011-02-Aukett\03-textures\lampa\wood2.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/glulam/glulam-seamless-texture.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Wood/old-wood warm wood/wood2.jpg" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/Flashlight_Metal_Body/brush.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthBump.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/rammed earth/RammedEarth-TILED/rammedEarthDiff.png" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/HDRI_environment_maps/1/hdrmaps_com_free_080_6K.hdr" loaded.
Bitmap file "C:/Users/johnny/Dropbox/_TEXTURES/_CAD blocks/book shelf/modern/books/knjige_diffuse.png" loaded.
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/wood-saturated-oak-texture.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/05_NORMAL.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
Bitmap file "C://Users/johnny/Dropbox/Huerta/directory/05_DIFFUSE.jpg" failed to load: [LoadImageFile] Failed to open file: no such file
################hang occurs here
Threads completed
Calling endPass() on irradiance maps
Calling prePassDone() on irradiance maps
Image prepass completed.
Number of raycasts: 9522251
Camera rays: 1455
Shadow rays: 5597981
GI rays: 9518306
Reflection rays: 1154
Refraction rays: 2010
Unshaded rays: 0
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
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