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Ocean Mesh Not Rendering with Motion Blur!

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  • Ocean Mesh Not Rendering with Motion Blur!

    Hello,

    I've been successful in rendering my test scene with a falling car into an ocean surface. The foam and splashes particles simulations, and the car geometry itself seem to render with motion blur fine, but the underlying ocean surface does not.
    Motion Blur is turned on in the render settings and I've even tried the motion blur multiplier by large numbers. I even noticed that the surrounding ocean crests made by the Phoenix ocean texture (vector) are suspiciously crisp and un-motion blurred.

    We are using Maya 2016, Vray Plugin version 3.60.03, and Phoenix FD Version 3.05.00

    Any help would be appreciated!

    Attached Files

  • #2
    That's right - in Maya the displaced ocean still does not support motion blur...
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi Svetlin, is Maya's Ocean still not supported by Motion Blur ? ( using 3.10.01 nightly)
      www.mirage-cg.com

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      • #4
        Hey, not yet - anything splashing in the ocean will have motion blur, but if you have huge, fast moving displaced waves - they won't have motion blur.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Originally posted by Svetlin.Nikolov View Post
          Hey, not yet - anything splashing in the ocean will have motion blur, but if you have huge, fast moving displaced waves - they won't have motion blur.
          Hi.
          Do you know if Ocean motion blur work in 3ds max now? , When I enable it octane just slows down to almost complete stop Thanks

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          • #6
            Hey, yes - it seems to work in all 3ds Max nightlies since 3.10 - we didn't have any issues with it at least with V-Ray.
            Svetlin Nikolov, Ex Phoenix team lead

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