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Phoenix FD - Water spray settings?

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  • Phoenix FD - Water spray settings?

    Possible?

    Something like this:

    https://www.youtube.com/watch?v=omeTcd9aMUk

  • #2
    Absolutely - try emitting only Splash particles from a source in Surface Force mode with a very high Outgoing Velocity. In order to direct the discharge from the source, you could use a texture map on the Outgoing velocity, vertex color, a Discharge Modifier or if you are in 3ds Max - the Polygon ID option of the Liquid Source.

    Make sure Liquid-Like in the Splash rollout of the Simulator is set above 0 and you can adjust it to your liking in order to get the splashes to form patterns like in 0:18 of the video.

    Additionally, you could use a Drag force to slow the splashes down.

    Hope this helps!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Pity. Don't work with Vray-RT


      Thanks anyway.

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      • #4
        RT CPU works and RT GPU is work in progress - check the other threads on the same topic from a few days back
        Svetlin Nikolov, Ex Phoenix team lead

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