hi,i just wondered if the phoenix fd can simulate big wave?just like the pictur below.if so,what parameter should be adjusted,the Strength in Wave Force or Wave Height in PhoenixOceanTex?
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Big Wave in Phoenix FD
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You could use a wave rig for the underlying wave mesh that will be used in the body force. Here is a tutorial for doing one. Never tried it but could work
https://vimeo.com/75634484Adam Trowers
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I would suggest an alternative approach: start with a container filled with water only in the left part, and just start simulation. The walls must be solid, when the water hits the opposite wall it returns back and forms exactly this shape, This video
is made with Phoenix 2.0 seven years ago, we used then same solver for liquids and fire, you should receive mutch better result now with the FLIP solver that is especially designed for liquids
the surf scene from the phoenix fd package, the specular highlights of the foam are disabled______________________________________________
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