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VRay 3.6 Rhino Scene to VRay 3.6 Max Scene

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  • VRay 3.6 Rhino Scene to VRay 3.6 Max Scene

    Hi guys

    Using either Rhino 5 or 6, whats the best and quickest way to get a Rhino scene to Max?
    I was thinking in Rhino using the VRay tools and convert all materials to VRay, then export the entire scene to a .vrcene, then import that into Max. I'm not at my PC right now so can't test this. It's a pretty tight deadline.

    In the past our workflow has been Rhino to 3ds, then import the 3ds into Max, recreate all materials and reassign. Even though the results were good, it's just too slow of a workflow

    Once in Max, I'm hoping there is a way to edit the .vrscene as I may have to assing different materials or modify the geometry.

    (our clients use Rhino, we use Max)

    Thoughts?


    Kind Regards,
    Morne

  • #2
    It's worth a try...
    In the other way around, the transfer is of course flawless. But there was no editing possible of the geometry and the materials. I don't know if it's the same in Max or if it's due to change.

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    • #3
      The vrscene worked, however lighting different.

      Besides that, the fact that I can't edit the scene or the materials make it a useless workflow for what I need.

      Looks like its back to the old loooooooong workaround of export to 3ds (with silly truncated material and texture names) then import that mess into max, then recreate all the materials to VRay

      Kind Regards,
      Morne

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