I am making a kitchen animation and have been having problems with a flickering flat surface. It looks good in stills. Its a mesh converted from solidworks/step to edible mesh.
i tried everything i could imagine, byt in the end I changed the mesh to my own made, and everything was working perfekt. Is there a way to check this out before you start rendering sequences?
i tried everything i could imagine, byt in the end I changed the mesh to my own made, and everything was working perfekt. Is there a way to check this out before you start rendering sequences?
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