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Vray 3.6 - Stereo 360 VR - Omnidirectional Stereo or Not?

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  • Vray 3.6 - Stereo 360 VR - Omnidirectional Stereo or Not?

    I'm having difficulty finding confirmation as to whether or not rendering 360 Degree Images, ( Spherical Camera with 360 FOV Override ) with the Stereoscopic Helper is utilizing an Omnidirectional Stereo algorithm or not.

    I've done a 'slice render test' that appears to confirm that the helper is working in this fashion.

    I would just like confirmation it is before building a pipeline on it.

    Thanks



    Keith R Morrison
    focus360, Inc.
    Win10, 3DS Max 2021, V-ray 5.2.3
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