I have render mask enabled of an object that is a computer screen behind a window.
Nothing renders because of the glass object in front.
Is there a way to force it to still use the region of the screen, ...that would force it to render only the region of glass in front of the screen?
Hope that makes sense. Thanks in advance!
-Joel
Nothing renders because of the glass object in front.
Is there a way to force it to still use the region of the screen, ...that would force it to render only the region of glass in front of the screen?
Hope that makes sense. Thanks in advance!
-Joel
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