Hi
I was wondering if someone could shed some light on a little problem I'm having with texturing and what happens to texture maps as soon as you try render out to a higher resolution?
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(click on the pics to get a better view) The above render was rendered at 1024x168, I was happy with the material and the lighting. However, when I wanted to render the same model at a 3000x2250 something happened. It seems that the uvw map, as well as the highlights, didn't get scaled up.If this makes sense.
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Is there a setting to prevent this from happening? Am I doing something wrong?My set-up is 3ds max 7 + vray basic.
Thanks in advance.
William
I was wondering if someone could shed some light on a little problem I'm having with texturing and what happens to texture maps as soon as you try render out to a higher resolution?

(click on the pics to get a better view) The above render was rendered at 1024x168, I was happy with the material and the lighting. However, when I wanted to render the same model at a 3000x2250 something happened. It seems that the uvw map, as well as the highlights, didn't get scaled up.If this makes sense.

Is there a setting to prevent this from happening? Am I doing something wrong?My set-up is 3ds max 7 + vray basic.
Thanks in advance.
William
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