Hi,
anyone has an idea how to accurately recreate this kind of rainbow multiple reflections within the shader?
I'm only interested in how to really create it within the shader, NO FAKES PLS.
2 layers, one glass cover and one base panel.
I just wonder what is the effect that is causing this and which way would you recommend to recreate this kind of effect?
So they seem to appear around the main highlight when it reaches a certain brightness and are offsetted ghost reflections of the original highlight but broken up into different spectral colors.
V-Ray or Corona, both fine, thx...
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