I did a couple of tests. Apparently the way a material like this is made is to laser cut a pattern into the surface.
So this shows just a basic glass shader, (though blinn because microfacet is broken a bit for stuff like this) with a b/w lines bump map.
It's a bit slow but has some interesting results. Not sure how to achieve the multi refractions as in that video but it's a reasonable start.
I'm testing the apparently real-world patterns derived here https://www.thorlabs.com/newgrouppag...tgroup_id=9026
and they are interesting but it is a bit of a rabbit hole
So this shows just a basic glass shader, (though blinn because microfacet is broken a bit for stuff like this) with a b/w lines bump map.
It's a bit slow but has some interesting results. Not sure how to achieve the multi refractions as in that video but it's a reasonable start.
I'm testing the apparently real-world patterns derived here https://www.thorlabs.com/newgrouppag...tgroup_id=9026
and they are interesting but it is a bit of a rabbit hole

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