Hello, I would like to know how to set up the "Reflection Color" channel to create a stones wall material using Textures MAPS (default is Black, I can put one colour or a Map of course).
I would like to know also if I need to use a GLOSS MAP and a HI-GLOSS MAP that I have in my maps package or I don't need them (I've already used the ROUGHNESS MAP in the REFLECTION ROUGHNESS CHANNEL).
Thank you,
Roy
I would like to know also if I need to use a GLOSS MAP and a HI-GLOSS MAP that I have in my maps package or I don't need them (I've already used the ROUGHNESS MAP in the REFLECTION ROUGHNESS CHANNEL).
Thank you,
Roy
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