This is something I’ve been interested in experimenting with for a while. I know the most obvious way to achieve an effect like this would be doing it in post, but I’m wondering if there’s any way of creating a shader that would work like a portal from the game. So essentially a material that would act like a camera with correct perspective and positioning to represent the ‘portal’ from a different location.
is this even do-able in VRay and where would be the first place to look in approaching this problem? Example here. To be clear I’m mostly interested in solving the rendering and camera perspectives part of the problem, not actual object transformation as I think this could be solved manually.
is this even do-able in VRay and where would be the first place to look in approaching this problem? Example here. To be clear I’m mostly interested in solving the rendering and camera perspectives part of the problem, not actual object transformation as I think this could be solved manually.
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