i would like to use a quicktime vr as a background environment.
but even though max supports *.mov format, the image never gets warped correctly, it never stiches end + beginning. (load a *.mov in the materialeditor, play with the u offset spinner and you see what i mean)
is there a way to map a quicktime vr correctly??
andré
but even though max supports *.mov format, the image never gets warped correctly, it never stiches end + beginning. (load a *.mov in the materialeditor, play with the u offset spinner and you see what i mean)
is there a way to map a quicktime vr correctly??
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