If you adjust the output of a map within max using the curves provided, and you take part of the map below 0, does that mean that the material will "absorb" GI?
I have a diffuse map that's easier to adjust in Max than in PS to get what I want, and I'm curious about how this affects the GI solutions with VRay. I know that if I take the map's output above 1, that the map will generate light in the scene (because it bounces more than it receives). Is the inverse true?
I have a diffuse map that's easier to adjust in Max than in PS to get what I want, and I'm curious about how this affects the GI solutions with VRay. I know that if I take the map's output above 1, that the map will generate light in the scene (because it bounces more than it receives). Is the inverse true?
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