This is question what i never wanted to ask, but maybe it's worth to ask..
1. What i think to know:
+ CRT -> historicaly we have to gammacorrect this type of monitor with all the questions.
+ LCD -> no gammacorrection, because no phosphor, and no need to "bend" the curve back. The best results (for me) is to calibrate my monitors based not on gamma but on Lab axis (L*)
2. What i think 3dsmax/vray is doing:
+ vray-framebuffer -> the framebuffer uses the colorspace (?) provided by vray, which gives you more possibilities, but not a "gammacorrected" result which is only needed when you want to work with 8bit/color images... LWF is then needed (or whatever will come in future until photoshop works better together with EXR)
+ max-framebuffer -> you only have to tweak your gammasettings and everything should be fine ..since max2 - but not with a monitor calibrated on L*, since this is something different.
3. What i want to know:
Should we still use colorcorrection based on gammavalues (in /out /view), when this model of monitorcorrection is outdated when most users have a LCD at work?
How does Autodesk view LUT work? Will it only affect the viewport or also the renderoutput?
..well :]
1. What i think to know:
+ CRT -> historicaly we have to gammacorrect this type of monitor with all the questions.
+ LCD -> no gammacorrection, because no phosphor, and no need to "bend" the curve back. The best results (for me) is to calibrate my monitors based not on gamma but on Lab axis (L*)
2. What i think 3dsmax/vray is doing:
+ vray-framebuffer -> the framebuffer uses the colorspace (?) provided by vray, which gives you more possibilities, but not a "gammacorrected" result which is only needed when you want to work with 8bit/color images... LWF is then needed (or whatever will come in future until photoshop works better together with EXR)
+ max-framebuffer -> you only have to tweak your gammasettings and everything should be fine ..since max2 - but not with a monitor calibrated on L*, since this is something different.
3. What i want to know:
Should we still use colorcorrection based on gammavalues (in /out /view), when this model of monitorcorrection is outdated when most users have a LCD at work?
How does Autodesk view LUT work? Will it only affect the viewport or also the renderoutput?
..well :]
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