I use really long vray light planes, about 40' long by a foot to simulate cove lighting, so i dont have to deal with high sampling for the vray light material on a "bulblike": piece of geo tucked into the cove
it works pretty good
problem is that i get hot spots at the center of the light and it tones and tapers out towards the edge of the light
question is: is there any way to get even lighting on a surface using a vray light planes? the higher intensities looks absolutely fantastic and spot on at the far edges, but at the center of the light its crazy hot
any ideas?
im trying to reduce the amount of lights im using so thats why they are so long, the model is like 500 feet long and the view is towards the end so its a 500 foot long view, of which about 300 of it is really sharp and visible
it works pretty good
problem is that i get hot spots at the center of the light and it tones and tapers out towards the edge of the light
question is: is there any way to get even lighting on a surface using a vray light planes? the higher intensities looks absolutely fantastic and spot on at the far edges, but at the center of the light its crazy hot
any ideas?
im trying to reduce the amount of lights im using so thats why they are so long, the model is like 500 feet long and the view is towards the end so its a 500 foot long view, of which about 300 of it is really sharp and visible
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