hi
I am starting now the 3rd time to write that posting cos I not know how to be clear
DR 10 PC - we wait for LC - then we wait for IRmap - then the render start
LC is single PC only - maybe it will be DR somewhen - ok
IRpass - imagen 99% are done but one bucket is missing and sadly taking looooong to finish
all pc wait and are idle
now the difficult stuff to explain
during render the master pc gather all GI infos "on the fly" (not at the end) and start
render immidently all buckets without "missing GI bucktes next to buckte in question"
example:
image with 4 buckets X and Y
D = GI bucket done
M= bucket missing
R = render me
DMDR
MMDD
DDMM
RDMM
here we can render 2 buckets
it is similar to the GI "bucket mode" but it will give propper GI solutions on the borders cos we have all GI informations from the "neighbor" buckets
no idle time and immident feetback from render
Vlado is smart enought to combine bucketsize with "GI map interpolation radius(?)" to maximize the performance
did someone get me ?
I am starting now the 3rd time to write that posting cos I not know how to be clear
DR 10 PC - we wait for LC - then we wait for IRmap - then the render start
LC is single PC only - maybe it will be DR somewhen - ok
IRpass - imagen 99% are done but one bucket is missing and sadly taking looooong to finish
all pc wait and are idle
now the difficult stuff to explain
during render the master pc gather all GI infos "on the fly" (not at the end) and start
render immidently all buckets without "missing GI bucktes next to buckte in question"
example:
image with 4 buckets X and Y
D = GI bucket done
M= bucket missing
R = render me
DMDR
MMDD
DDMM
RDMM
here we can render 2 buckets
it is similar to the GI "bucket mode" but it will give propper GI solutions on the borders cos we have all GI informations from the "neighbor" buckets
no idle time and immident feetback from render
Vlado is smart enought to combine bucketsize with "GI map interpolation radius(?)" to maximize the performance
did someone get me ?
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