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will a cleaner LC-[Secondary bounce] make Brute Force [Primary bouce] cleaner?

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  • will a cleaner LC-[Secondary bounce] make Brute Force [Primary bouce] cleaner?

    Hi All,
    Just a quick question regarding Secondary GI solution & it's affect on Primary GI

    Does it make sense that the Primary GI engine will be cleaner/faster if the secondary bounce solution is cleaner.??

    will a cleaner LC-[Secondary bounce] make Brute Force [Primary bouce] cleaner?

    will a cleaner LC-[Secondary bounce] make Irradiance map [Primary bouce] cleaner?

    Cheers
    Jamie

  • #2
    No - the two are using different techniques to achieve different things - the secondary bounce wants a very smooth overall solution whereas the primary wants a very sharp, detailed solution so trying to get one close to the other would be a little counter productive. One thing of note though is that with vray with the qmc sampler affecting a lot of sampling throughout every aspect, changing the settings to improve one part may also up the settings of another giving the impression of what you're talking about.
    Last edited by joconnell; 18-07-2009, 03:43 AM.

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    • #3
      Thanks joconnell!

      I am still a bit confused though.

      Does the Primary bounce & secondary bounce get 'added' together to get the final pixel value??

      Cheers
      Jamie

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      • #4
        Yeah pretty much - light is always additive so one goes on top of the other alright. They're calculated differently but the two get added together at the end so if you've a grainy brute force it'll add grain on to the lc - likewise an lc with errors / mottling will show under the brute force. I'll do a proper post on the gi methods soon.

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        • #5
          Thanks so much again

          Sorry if my first question was not so clear.
          I guess if I had framed the question better the first time I would have got the answer you just gave....without wasting too much of your time

          Cheers

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          • #6
            All good dude!

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