Attached are two pics of rock faces made of limestone and I would appreciate some suggestions on how to create similar rock structures. I could use a VrayDisplacement but since the pattern is so irregular I'm not sure how that would work. I think poly-modelling this would be brutal since the rock will be pretty long in length (almost 300 feet) and will be seen from a slight aerial view. I was checking out some tutorials but since these are layered rocks those tutorials wouldn't help. I would appreciate any advice. Thank you all.
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Vraydisplacement can do the job imo...
just make a low-poly to get the global shape of desired rock.
Then, unwrap the uv's
to get consistent/seamless texture, you can create the texture using the viewport canvas to "paint" directly the rock texture on your low poly model
when you're done, use the same texture/uv channel (or improved black&white version) for your VrayDisp modifier. It should work fine.
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Bertrand Benoit did something very similar for his cg house challenge submission over at ronen's forum:
http://www.ronenbekerman.com/forums/...noit-bbb3.html
he might be able to help with the boulders setup if you drop him a message.
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Thanks for the replies.
Lars: I would appreciate the help.
Subburb: I've never used the unwrap modifier. I keep on wanting to check out how to do it but I forget before I get around to it. That seems like the best way to get a good/seamless texture though.
Rivoli: I was just looking at Ronen's site yesterday and checking out all of the tutorials. Thanks.
I will post what I have so far.
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Okay, I found the scene and some demo renders. Not so great as I remembered, but quite ok for only one material setup. But yeah, still totally work in progress.
I can send the scene at Monday, because it needs some clean up first. Now I'm just too busy with current project.
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-LarsSonLasse Kilpia
VFX Artist
Post Control Helsinki
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