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How to get a color pass with Vray?

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  • How to get a color pass with Vray?

    ok - I'm trying to force my way through generating Render Passes with vray. I have my several lighting passes for my ceiling lights, skylight, and sunlight. But I need a color pass, strictly using an ambient shading model. No diffuse or specular shading. Typically, I would do this in the past by either bumping the Ambient color up to white or bumping the self-illum colors up to white for all the materials. Unfortunately, the Ambient setting doesn't seem to have an effect on vray and the vray materials do not seem to have a way of increasing self-illumination. Any tips on generating a color pass would be appreciated. I'm wondering if there isn't a way to utilize the G-Buffer output for this?

    thanks!

    sean

  • #2
    Ok, I think I figured out a decent solution.

    1) Turn off all lights in the scene.

    3) Create 6 direct lights, 1 pointing in each direction of each axis.

    4) Turn off shadow casting and set the Multiplier of each light to .16 (.16 multiplied by 6 is 1.0). Also, I set the lights to "Ambient Only" but I don't know if this did anything.

    5) Under "G-Buffer/Color Mapping" in the Render dialogue, set the Color Mapping type to Linear Multiply

    6) Hit Render!


    The biggest problem I had is that this only works correctly with Vray materials. There were a couple Standard Max materials in my scene and they came out about twice as bright as they should have in the final rendering.

    just FYI

    -sean

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    • #3
      What a work around.. if only we had render elements.. hint hint vlado

      /Thomas
      www.suurland.com
      www.cg-source.com
      www.hdri-locations.com

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