ok - I'm trying to force my way through generating Render Passes with vray. I have my several lighting passes for my ceiling lights, skylight, and sunlight. But I need a color pass, strictly using an ambient shading model. No diffuse or specular shading. Typically, I would do this in the past by either bumping the Ambient color up to white or bumping the self-illum colors up to white for all the materials. Unfortunately, the Ambient setting doesn't seem to have an effect on vray and the vray materials do not seem to have a way of increasing self-illumination. Any tips on generating a color pass would be appreciated. I'm wondering if there isn't a way to utilize the G-Buffer output for this?
thanks!
sean
thanks!
sean
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