i was wondering how you would go about using refraction and caustics to produce an upside down image of the scene, when focused through a lens. im guessing this is quite tricky.
i can imagine some kind of system where you map a render to a directional vray light emitting caustics which is targeted on the lens. any thoughts?
i can imagine some kind of system where you map a render to a directional vray light emitting caustics which is targeted on the lens. any thoughts?
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