Hey guys, i have large outdoor scene with poly grass (autograss), poly trees (via VrayProxy/Multiscatter) and castle as main object. Terrain is approx. 1000x1000m and slowly movig VrayPhysical camera 300m from castle. There is VraySun light source. Grass and all trees are flickering so much.
My vray settings :
AA: Adaptive DMC, Quadratic filter: Min2,Max3
DMC sampler: noise thresh:0,003 , Min samples:12, Time independent: check
GI: Irr map: Min:-3, Max:-1, HSsub:50, Inter.Samples:20, Nrm. thresh:0,3, Dist. thresh:0,15, Use camera path: check, Interpolation type: Least squares, Sample lookup:Overlapping
LC: Subdiv:1000, Sample size :0,005m World scale, Fly through mode,
Any ideas how to reduce/remove flickering from grass and trees ?
Thx
My vray settings :
AA: Adaptive DMC, Quadratic filter: Min2,Max3
DMC sampler: noise thresh:0,003 , Min samples:12, Time independent: check
GI: Irr map: Min:-3, Max:-1, HSsub:50, Inter.Samples:20, Nrm. thresh:0,3, Dist. thresh:0,15, Use camera path: check, Interpolation type: Least squares, Sample lookup:Overlapping
LC: Subdiv:1000, Sample size :0,005m World scale, Fly through mode,
Any ideas how to reduce/remove flickering from grass and trees ?
Thx
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