imho thats an insane amount of time for an imap to take. looking at your scene id say your imap should take about 10 mins a frame maximum.... on ONE machine. at those rendertimes you may as well just render with brute force... at full HD..
id advise
a) reset vray and clear your settings, then go to settings and set your default geom. type to auto, and dyn. mem. limit to a couple of gig less than your total ram.
b) set the lightcache to default settings, but maybe turn subdivs to 2000. set to flythrough mode. set to auto save file and give a name on the network.
c) choose the medium preset for imap, then switch to custom.
d) set min rate to -4 max rate to -1 (what is your render resolution by the way? -4,-1 would be fine for 1280x720 or similar)
e) leave hsph subdivs as they are, on a scene as textured as that youll never see the blotches if there are any
f) set it to multiframe incremental.. i cant tell you what nth frame to render cos i didnt see your camera move. use your judgement
g) tick "dont render final image"
h) try calculating your lightcache/imap.
how long is the time per frame?!
id advise
a) reset vray and clear your settings, then go to settings and set your default geom. type to auto, and dyn. mem. limit to a couple of gig less than your total ram.
b) set the lightcache to default settings, but maybe turn subdivs to 2000. set to flythrough mode. set to auto save file and give a name on the network.
c) choose the medium preset for imap, then switch to custom.
d) set min rate to -4 max rate to -1 (what is your render resolution by the way? -4,-1 would be fine for 1280x720 or similar)
e) leave hsph subdivs as they are, on a scene as textured as that youll never see the blotches if there are any
f) set it to multiframe incremental.. i cant tell you what nth frame to render cos i didnt see your camera move. use your judgement
g) tick "dont render final image"
h) try calculating your lightcache/imap.
how long is the time per frame?!
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