Hi,
I have a question with distributed rendering and network speed.
Here the setup :
1) All render slaves have the Maya project in local (all textures/proxy...are on each render slave. In the scene, all paths link are in local (c:\project\...)))
2) The GI is in brute force
3) The "master computer" open a scene in standalone, connect all slaves, and render.
Question :
1) The network can be saturated or not ? With 2 ? 50 ? 300 renders slaves ?
2) why i have this : "Sending 840004 bytes of irradiance map to" ? My GI is in brute force.
3) If all is in local on each render node and GI in brute force, what could saturate the network ?
Thanks.
I have a question with distributed rendering and network speed.
Here the setup :
1) All render slaves have the Maya project in local (all textures/proxy...are on each render slave. In the scene, all paths link are in local (c:\project\...)))
2) The GI is in brute force
3) The "master computer" open a scene in standalone, connect all slaves, and render.
Question :
1) The network can be saturated or not ? With 2 ? 50 ? 300 renders slaves ?
2) why i have this : "Sending 840004 bytes of irradiance map to" ? My GI is in brute force.
3) If all is in local on each render node and GI in brute force, what could saturate the network ?
Thanks.
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