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Progressive Path Tracing and BDPT with the VRayEnviromental fog
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Originally posted by vlado View PostThe regular path tracer works fine.
Best regards,
Vlado
Not sure what I had missed, sorry about that one.
Piece of cake
Not so much
When the BDPT can render atmos will they resolve any better than with the path tracer? Also with the vertex merging/photon/path code that you are working on will it natively handle volume caustics?
Thanks
-Michael
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Vlado-
Not sure you had seen my question on this one.
When the BDPT can render atmos will they resolve any better than with the path tracer? Also with the vertex merging/photon/path code that you are working on will it natively handle volume caustics?
Thanks
-Michael
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Originally posted by anchovy View PostWhen the BDPT can render atmos will they resolve any better than with the path tracer?
Also with the vertex merging/photon/path code that you are working on will it natively handle volume caustics?
Best regards,
VladoI only act like I know everything, Rogers.
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