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here is a stab at the cline encapsulated torus. Not sure that the lighting is on par with the reference I was using but I certainly shows where plain BDPT falls down on specular-difuse-specular transport.
P.S. This isnt the nightly build so it may have been fixed but sellf illuminated surface including VRay Sun show up black in the reflections.
Here's a 6 min render (mac pro 12 core 2.93GHz) in maxwell as a comparison.
I haven't got the scene exactly as the example either, but it's good to see the comparison.
These images look really promising. Just for understanding: Do we still need to calculate any prepasses for the caustics or are they generated "on the fly" while rendering?
These images look really promising. Just for understanding: Do we still need to calculate any prepasses for the caustics or are they generated "on the fly" while rendering?
Vlado, curiously would it be any good or better/faster/ to render caustics separably? So I get caustic + refl of caustic +refr + caustic light or so ? Not sure just wondering if an separate engine could handle it better/faster which could be then used in post.
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