Hi,
I have been meaning to ask something regarding baking GI with Irradiance map as primary engine and Light cache as secondary engine for some time...
1. Let's say you render the Irradiance map to disk and with Light cache enabled as secondary engine (but not storing a light cache map). Then have the option "Do not render final image" enabled in order to render out only the Irradiance map to disk.
2. Then, when the Irradiance map has been created, you set the primary engine (Irradiance map) to read the Irradiance map you just rendered, set the secondary engine to "None", disable "Do not render final image" and render the final image.
In the scenario above, it seems that the Light cache is contributing to the Irradiance map baking, as there is information in areas that the camera does not see, and so it seems the Light cache is somehow in effect. Is this a correct assumption?
Would the scenario above be an undocumented "trick" as one would think you would have to create a map for both the Irradiance and the Light cache, or is the above actually baking both Irradiance and Light cache into the one and the same map?
We get pleasing results using the method above, but I'm personally confused, as I would have belived one must bake both Irradiance and Light cache, and then have both these engines active, reading their corresponding map during final image rendering.
How would the workflow described in step 1-2 differ from also baking out the Light cache map and having both Irradiance and Light cache read their baked maps during final image rendering?
Edit: typos...
I have been meaning to ask something regarding baking GI with Irradiance map as primary engine and Light cache as secondary engine for some time...
1. Let's say you render the Irradiance map to disk and with Light cache enabled as secondary engine (but not storing a light cache map). Then have the option "Do not render final image" enabled in order to render out only the Irradiance map to disk.
2. Then, when the Irradiance map has been created, you set the primary engine (Irradiance map) to read the Irradiance map you just rendered, set the secondary engine to "None", disable "Do not render final image" and render the final image.
In the scenario above, it seems that the Light cache is contributing to the Irradiance map baking, as there is information in areas that the camera does not see, and so it seems the Light cache is somehow in effect. Is this a correct assumption?
Would the scenario above be an undocumented "trick" as one would think you would have to create a map for both the Irradiance and the Light cache, or is the above actually baking both Irradiance and Light cache into the one and the same map?
We get pleasing results using the method above, but I'm personally confused, as I would have belived one must bake both Irradiance and Light cache, and then have both these engines active, reading their corresponding map during final image rendering.
How would the workflow described in step 1-2 differ from also baking out the Light cache map and having both Irradiance and Light cache read their baked maps during final image rendering?
Edit: typos...
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